What if they kill some plot-important character or sell the magical thing that does the special thing? Quite a few RPGs do a good job! Playing in Local Multiplayer is easy. For the story campaign, all progress, including player created characters, is saved to the host's machine. If you were no longer.Į › article › divinity-original-sin-ii-co-op-faq.
When you join you would take over a character from the existing party, and the host can reassign characters if required. So 2 players can share the same screen, and a further 2 players can join them via Online. Local co-op (couch co-op) is capped at 2 players. If someone joins your in progress game, you assign control of the characters in your party however. You can load it up and play it either way. Whoever joins you in the lobby can create a character. When you create a multiplayer session, you start the game from the very beginning. If you want to play with friends, set up a 'game night' a few times a week.
You just don't generally play board games by yourself. So 2 players can share the same screen, and a further 2 players. Online Multiplayer in DOS:2 Local co-op (couch co-op) is capped at 2 players.